3/9/2024 0 Comments Photon bolt mobileI'm having an issue when I'm testing my game on iOS build, where a client joining the room causes:Ī) a duplicate of the host to be created in the host game, can't see the clientī) a duplicate of the client also created, can't be the host, different game being played then host game Simply i need only a data transportation layer that can do port forward and other bunch of configurations. Should I use Photon Bolt? or Photon Realtime can do that for me? IDK.Ĭan Photon Bolt do that for me? Is Photon Bolt deprecated? Because when i visit the Photon Bolt page, I saw that sentence: ''While your existing PUN & Bolt projects will continue to run, Fusion's features and performance set the new benchmark for state-sync multiplayer engines.Time to switch to Fusion''? My connections must be p2p so that layer could make upnp or nat punch through (some kind of port forwarding) and also if one of the players is not available for open port or forward, layer could make a relay or etc. That's why I decided to use a data transportation layer for only input data transportation. I looked at the quantum, it would perfectly fit for my game. According to my architecture, I am creating a deterministic simulation to handle situation. I know my discussion title is little bit silly, but i confused.
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